area: THEMYSCIRA
Themyscira was always planned as a smaller map - so I had to find a way to fit a lot into little space. It had to stand out against the larger maps like Fortress of Solitude and Gotham City - we needed Themyscira to have something memorable.
That was the Colosseum. The large structure would be the center piece of Themyscira. It had the largest of all of our facade pieces, making up the entire front face. It would eventually become the scene of Wonder Woman's Starite mission against Cheetah.
We wanted to make it unique and with Themyscira being on an island - the Docks were a must have. Adding water to the scene and the bright color scheme the artists came up with made Themyscira one of the more vibrant maps in Scribblenauts Unmasked.
Themyscira Highlights:Docks of Amazon
Colosseum
Themyscira was always planned as a smaller map - so I had to find a way to fit a lot into little space. It had to stand out against the larger maps like Fortress of Solitude and Gotham City - we needed Themyscira to have something memorable.
That was the Colosseum. The large structure would be the center piece of Themyscira. It had the largest of all of our facade pieces, making up the entire front face. It would eventually become the scene of Wonder Woman's Starite mission against Cheetah.
We wanted to make it unique and with Themyscira being on an island - the Docks were a must have. Adding water to the scene and the bright color scheme the artists came up with made Themyscira one of the more vibrant maps in Scribblenauts Unmasked.
Themyscira Highlights:
locale: DOCKS OF AMAZON
Where all warships of the Amazons make port.
locale: COLOSSEUM
We needed the small map to have a real standout area - so we chose to showcase the Colosseum. If you have to fight a God like Ares... may as well do it in the Colosseum.
Where all warships of the Amazons make port.
locale: COLOSSEUM
We needed the small map to have a real standout area - so we chose to showcase the Colosseum. If you have to fight a God like Ares... may as well do it in the Colosseum.
info: DESIGN PROCESS
First thing to do was research and mission design. A proposal for puzzles and mission progression was created in Word. Since we were using a DC license and not all characters would be known by others on the team - I would often provide information on lesser known characters.
The design below was my original Themyscira mission design:
First thing to do was research and mission design. A proposal for puzzles and mission progression was created in Word. Since we were using a DC license and not all characters would be known by others on the team - I would often provide information on lesser known characters.
The design below was my original Themyscira mission design:
Once the mission design was approved, I would then move onto the level design proposal. These were usually done in Illustrator.
The design below was the original Themyscira level design:
The design below was the original Themyscira level design:
Once the Art Team drew up the map based upon the design - collision was added before it was ready for mission scripting..
The collision map below was for Themyscira, aread in yellow are solid. The two dots represent a connection (not rendered) for collision which allowed characters to move up through but not down through:
The collision map below was for Themyscira, aread in yellow are solid. The two dots represent a connection (not rendered) for collision which allowed characters to move up through but not down through:
the OTHER LEVELS
the MISSION DESIGNS